Castle quest game walkthrough




















Click down three times. Go up the steps. Move the arrows by using the levers. Make sure the arrows land on the same spots as the sketch found in Clarice's bedroom. Please look at the screenshot for the solution M. Go through the door to access the attic. Examine the items on the ground; take the FISH 1. Zoom into the center of the floor; look at the NOTE 2. Take the SUN 5. Play the HOS in the back of the attic. Return to Clarice's bedroom. Return to the attic. Play the HOS in the back.

Zoom into the right door. Go through the door to access the library. Examine the lower right corner; look at the NOTE 2. Head left towards the orchard 5. The apples appear as you move your cursor through the leaves. Use the hint to find all the apples if you get stuck. Zoom into the stone 7. Click on the 3 dials to move them to the center.

Once in the center, place the 3 matching pairs as shown in the screenshot. The clue for this puzzle can be found in the library. Go through the stone to access the dungeon entrance 8. Go through the door; this is the location where the 7 keys need to be used 9.

Go back to the library; click down, and head left. Put the apples in the mouths of the correct lions and in the right order. Match fangs with the holes in the apples. Go through the door to access Bluebeard's study. Click on the handle G ; zoom into the post H. Look at the skull. This action activates a HOS. Play the HOS in the study. Examine the compartment on the left. Examine the fireplace.

Return to the library. Click on the ladder and zoom into the right bookcase. Click on the books in the order shown on the book clue. Play the HOS in the back of the room. Click down to return to the hallway. Go through the door to access the kitchen. Take the AXE in the lower right 1. Examine the top of the fireplace; look at the newspaper clippings 3. Look at the stained glass window to activate a puzzle. Click on the tiles to rotate them.

Play the HOS on the table. Click on the latch; open the door and go through it to access the kitchen yard. Use the AXE on the 4 branches marked in white.

Play the HOS. Zoom into the puzzle in the back of the library. Find the 4 shield pairs. Please look at the screenshot for a random solution.

Click down. Zoom into the left side of the desk; open the ink bottle cap A. Go out to the winter garden entrance on right. Click on the birds above the gate to activate a puzzle. Click on the birds so you can see their colors. Click on 2 matching birds to eliminate them until all birds are gone. Please look at the screenshot for the solution F.

Go through the gate to access the winter garden. Play the HOS on left. Return to the kitchen and go out to the kitchen yard. Return to the winter garden. When you are done, to the Northwest corner there will be a highlighted area in front of a drain. This is where you can leave the area and enter the castle. Behind you, in the northeastern direction of the room, there will be an interactable book on the bookshelf. Interact with it to trigger the secret wall passage to open next to the doors.

Before you leave, you can take a flight of stairs in the room going up. This will lead to a lootable bookshelf that contains more gems, Scrolls , and a Rapier. Approach the open passage to enter a Battle against the Zombies. When you have completed the battle and looted the area, continue.

Light the lamps in the area. Open the north set of doors to move on and prepare for another Zombie battle. Loot the area when you are done. Aside from the regular items, you will also find a silver chalice. Open the cell gates toward the northern side of the room and you will find some valuable items. The crate under the flight of stairs will contain some Ingredients.

Loot the nightstand at the Southwest corner bedroom for a Blood Daffodil, an Amethyst, and another piece of Lizzaria's Journal. Double-check your map to see any unlooted baskets. Take a Long rest here. When you're done with the area follow the glowing dot on your compass and head to the northeast corner up the stairs. Activate the switch next to the cell gate and go through. Enter the highlighted area to get to the ladder that leads to the next floor. You are now in a new area. Ground floor entrance is added as a new waypoint.

Head south. Use the wooden structures to cross over the walls to loot each area. Return to the main area and complete the battle sequence with the creatures left. Light the mana lamps to help you stay lit during combat. Follow the red carpet. Head up the stairs and through the doors to the dimly lit areas. Reaching the end of the red carpet will lead you to another battle.

In the next room, there are bookshelves that can be looted. These will contain some Crafting Recipes. Go to the other end of the red carpet and climb the small section that leads to the next room under the arch.

This is where you will find the blue glowing indicator that will lead you to the next room. Reach that area and open the doors to continue. This will lead to a cutscene with Aksha. Succeed in the check to avoid a battle sequence. You need a teleporter to get to the next area.

Go through the large set of doors and enter the area indicated by the blue glow to teleport to the next area. Continue through the next door and use the teleporter to enter the maze.

Disable the traps in the area highlighted in red. You will also notice some switches on the ground. The characters will say "I think that I have triggered something" when they are stepped on. Keep one character on a switch to open the gates to a room full of runes symbols and have the rest of the party continue. Face the south wall, interact with the stack of crates to move them, and reveal a crawl space hole to the next room.

The last character can now use the room to access the room full of rune symbols to join the rest of the party. Have each character step on a switch in the circle to activate the next areas.

This will reveal two teleport areas. Continue to the newly activated glowing teleporting platforms, start with the west one, and examine the runes to trigger another short cutscene. You will be able to take the Depleted Rune off the wall. Use Thieve's Tools to unlock the cell gate and join the ghost inside. A quick battle will start. After that is complete, loot the ghost's sack and take his Adventurer's Notes Journal.

Read the journal and follow the instructions to find a way out. Chapter One: Repairing the Compass. Play the hidden object scene and you will receive the first piece of the compass - The Needle. Click on the image of the compass at the bottom and drag the needle onto the compass to repair it. Next, Prof. Pinfeathers will tell you that you need to find the other pieces. He tells you to seek out Anabel for answers. She's located at the castle gates, which you can now unlock.

Go forward and talk to Anabel. She will tell you that she has a piece of the compass, but you have to do something for her first.

She will then give you a quest. Click on Anabel to finish her quest. You will receive the Compass Letter. Click on the Compass and drag the letter onto it to repair that section. Prof Pinfeathers will give you another quest. Click on Anabel and she will give you the gate's key, but you need to help her first



0コメント

  • 1000 / 1000